Fixing some bugs in QAntenna

QAntenna has been having some bugs since the change from Qt 4.3 to 4.4. They are all fixed in the trunk, and we are now working for a minor release (0.2.1).

Today I'll try to fix the normals of the radiation patterns, as they are really horrible :-( . The goal is to get the radiation pattern as a smooth surface as it should be.

Update: I have updated the code in the SVN. Normals are not calculated, since we are not using lights (we should, but I didn't have time to do that). Anyway, the problem is solved with a much cleaner code, and now the surfaces look really smooth (as they should from the first time).

Tomorrow Monday I expect to have a new minor release in the streets, and hopefully we will be on time to be on Lenny.


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